Yeah, I guess I could have set the conveyor belt to push you all the way into the wall or something. Where that secret wall is now, you can't exit back out any other way but it could leave you pressing every wall to see which one might "open". (If you even knew that was a possibility).
I've seen games do that the first time- Puckdropper,Sat Jun 12 2021 3:28am
way to show new features to the player. Give them a spot to learn it so that they know how it works in the future (or know to look out for it.) I remember reading the first level in the original Super Mario Bros was designed like this. It showcased jumping, enemies, pits, star power, mushroom, flowe... more
Before they're stuck?
I just don't understand them... People that is. Some will read, some won't but they'll all play the game.
The cool thing about the first level was it did all those teaching things but still felt like "level 1" of the game. Some games have a "teaching" mode that feels ex... more
go "yeah yeah, I got it." then get stuck and go back to it and "ok what did I miss?" haha
For the game, I was thinking like a small set of maps (or probably just one) that just walked you through the different things. That way you're not sitting there reading dense text and get a little sandbox a... more