Puckdropper
I've seen games do that the first time
Sat Jun 12, 2021 3:28am
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to "teach" the player that there's a walk-through wall. The next time, they do just what you did.

OTOH, some successful games do go for the inescapable chamber approach.

    • Thanks! Glad to hear it's clear what they are. - Erik_, Fri Jun 11 2021 4:05pm
      Yeah, I guess I could have set the conveyor belt to push you all the way into the wall or something. Where that secret wall is now, you can't exit back out any other way but it could leave you pressing every wall to see which one might "open". (If you even knew that was a possibility).
      • I've seen games do that the first time- Puckdropper, Sat Jun 12 2021 3:28am
        • way to show new features to the player. Give them a spot to learn it so that they know how it works in the future (or know to look out for it.) I remember reading the first level in the original Super Mario Bros was designed like this. It showcased jumping, enemies, pits, star power, mushroom, flowe... more
          • People read tutorials? - Puckdropper, Thu Jun 17 2021 2:41am
            Before they're stuck? I just don't understand them... People that is. Some will read, some won't but they'll all play the game. The cool thing about the first level was it did all those teaching things but still felt like "level 1" of the game. Some games have a "teaching" mode that feels ex... more
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    "Forces act when not restrained" - Puckdropper