Puckdropper
I like it. The conveyors work well, it's easy to tell what
Thu Jun 03, 2021 4:56pm
73.51.27.215

they're doing.

That hidden or secret wall, though, I'd never have discovered. There was a game called "Milton's Secret Castle" or something. Waste for $5 on the Wii Play store. You basically had to know where everything was to unlock secrets or hidden things, and try everything on every tile. Many games would give you a little hint something secret was around, it was fun looking for those hints. Just putting a single secret wall between the end conveyor and that little chamber would leave only one option: push through the wall.

    • 95% implemented now... (demo video in message) - Erik_, Thu Jun 03 2021 1:16am
      I created a test world that requires you to flip the switches back and forth to get to the exit teleport. I guess I could have picked more contrasting colors, but for just a test I think it's okay. I'm currently not sure if I want to keep the "blinking" while reversed feature or not. (Actually... more
      • I like it. The conveyors work well, it's easy to tell what- Puckdropper, Thu Jun 03 2021 4:56pm
        • Thanks! Glad to hear it's clear what they are. - Erik_, Fri Jun 11 2021 4:05pm
          Yeah, I guess I could have set the conveyor belt to push you all the way into the wall or something. Where that secret wall is now, you can't exit back out any other way but it could leave you pressing every wall to see which one might "open". (If you even knew that was a possibility).
          • I've seen games do that the first time - Puckdropper, Sat Jun 12 2021 3:28am
            to "teach" the player that there's a walk-through wall. The next time, they do just what you did. OTOH, some successful games do go for the inescapable chamber approach.
            • way to show new features to the player. Give them a spot to learn it so that they know how it works in the future (or know to look out for it.) I remember reading the first level in the original Super Mario Bros was designed like this. It showcased jumping, enemies, pits, star power, mushroom, flowe... more
              • People read tutorials? - Puckdropper, Thu Jun 17 2021 2:41am
                Before they're stuck? I just don't understand them... People that is. Some will read, some won't but they'll all play the game. The cool thing about the first level was it did all those teaching things but still felt like "level 1" of the game. Some games have a "teaching" mode that feels ex... more
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    "Forces act when not restrained" - Puckdropper